| | Pokemon Pearl Moves,Iteams and Nicknames | |
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Dcsskull
Posts : 10 Join date : 2010-04-12
| Subject: Pokemon Pearl Moves,Iteams and Nicknames Wed May 26, 2010 3:01 pm | |
| nicknames : Kappa Blaze Steel Sparky Speedy Jug
Golduck Rapidash Onix Pikachu Staraptoer Gengar
Can you think of moves for them.
Last edited by Dcsskull on Thu May 27, 2010 12:59 pm; edited 2 times in total | |
| | | DatPokemonNerd
Posts : 160 Join date : 2010-05-13
| Subject: Re: Pokemon Pearl Moves,Iteams and Nicknames Wed May 26, 2010 3:07 pm | |
| Go with Brick Break > Dig on Pikachu. Also, go with Volt Tackle over Discharge (You get it by breeding the Pikachu with a Light Ball w/another Pikachu). Golduck looks good too, so does Clefable. Go with U-Turn as the fourth move on Staraptor, and replace Aerial Ace with Close Combat. Here's a good Torterra moveset:
Wood Hammer/Crunch Earthquake Curse Synthesis | |
| | | Massa Clef
Posts : 186 Join date : 2009-05-26 Location : SF Yo.
Characters CLASS: Mossy Clef HP: (420/420) Tribe: Steelie
| Subject: Re: Pokemon Pearl Moves,Iteams and Nicknames Wed May 26, 2010 7:28 pm | |
| i take it this is ingame? well, since you dont have too many available moves in that case...
id go with u turn on staraptor, its a TM, dont remember how its obtained though. and for pikachu, nix discharge and go with brick break, or maybe quick attack. priority does come in handy in some places.
id get rid of double team and maybe light screen on clefable, since ingame pokemon should primarily be sweepers, and also id recommend taking advantage of clefables massive movepool. flamethrower, grass knot, psychic, brick break, thunderbolt, meteor mash, those are all good options. | |
| | | DatPokemonNerd
Posts : 160 Join date : 2010-05-13
| Subject: Re: Pokemon Pearl Moves,Iteams and Nicknames Wed May 26, 2010 11:52 pm | |
| I've actually find this formula works best:
2 Special Sweepers 2 Physical Sweepers 1 Status User (hopefully both Confuse Ray and Paralysis/Sleep/Burn) 1 "Support" (usually a screener. Other helpful moves: Baton Pass, Milk Drink/Softboiled, Heal Bell/Aromatherapy, Haze/Roar/Whirlwind, Spikes/Rocks/Toxic Spikes)
Yeah, that's what I use in-game, I find Heal Bell, Milk Drink and Softboiled especially helpful. | |
| | | CrassClown
Posts : 6 Join date : 2010-05-24
| Subject: Re: Pokemon Pearl Moves,Iteams and Nicknames Thu May 27, 2010 5:31 pm | |
| *After edit* *Missed the first rendition* Off the top of my head...
Kappa -Surf -Ice Beam -Calm Mind -Focus Blast
Calm mind due to it's Special attack being less than Gengar's. I think Focus Blast would be better on this due to the fact that generally when Gengar uses it it will be on a Pokemon with a type advantage. Golducks typing is safer, and after a couple Calm Minds it won't matter as much. Matching Plates could work to boost the attack I guess...
Blaze -Flare Blitz -Bounce -Megahorn -Take Down
Mostly Physical set with spread out typing. The main problem with this though it that there are two recoil moves, making something like a Shell Bell or Leftovers preferred.
Steel -Stone Edge -Earthquake -Iron Tail -Payback
I'm gonna assume this will become a Steelix. Standard high BP physical moves that both can have STAB with. I chose Payback because one, Explosion is hard to get legit. Two, it makes you suicide them. Payback takess advantage of that high defense to pay some damage back, especially when you evolve it. Quick Claw can work for the lucky speed boost.
Sparky -Discharge -Grass Knot -Thunder Wave -Brick Break
I personally prefer Special Pikachu. Brick Break is filler really. I think you should teach it HP and if it comes up at a good BP at a decent type keep it over Brick Break (Therefore easier to check the HP typing/power first). Thunder Wave is to slow down anything faster or for support to slow things down for it's teammates. Item wise a Light Ball to boost its Special Attack. If you can't get one then just got with a electric booster.
Speedy -U-Turn -Brave Bird -Close Combat -Roost
Type coverage and recovery. If things aren't looking good can use U-Turn to switch while doing a little damage.
Jug -Shadow Ball -Psychic -Hypnosis -Energy Ball
Hypnosis to put things to sleep in a pinch. Shadow Ball is a powerful STAB attack that will hurt anything that doesn't resist it. Psychic was moved onto Gengar due to typing, as Poison and Fighting types generally can't do anything to stop Gengar. Energy Ball fills in the lack of a consistent Grass move on the team, and does alright damage to any Steels that switch in.
That's my summary in a nut shell... | |
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