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 script help thread

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ChikoritaMudkipz

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Posts : 91
Join date : 2009-06-30
Age : 22
Location : Canada

PostSubject: script help thread   Fri Dec 18, 2009 5:49 pm

Hey guys!
I'm sure a lot of you out there are scripters in the making and so I thought this could be helpful.

basically, let's say you write a script, you apply it, and it isn't quite working the way you thought it might.
well post it up here, and someone can change it around a bit so it works.

RULEZ
your post should be set up like so.

write what your script is supposed to do.

Spoiler:
 

lastly, write what it's actually doing to help pin-point the problem.




well I hope this helps everyone, I'll help with pokescript, hopefully someone will come along to help with XSE users.
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manalord



Posts : 306
Join date : 2009-06-13
Age : 27
Location : Somewere

PostSubject: Re: script help thread   Fri Dec 18, 2009 5:50 pm

lolz good topic CMZ.
im sure this will help peopel.
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Amphy

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Join date : 2009-04-30
Age : 20

PostSubject: Re: script help thread   Fri Dec 18, 2009 7:00 pm

okay, here's the problem I have.

I need a script for a rival battle and tried this:

Spoiler:
 

I'm not sure how it failed, but I'll break down what it's meant to do.

-lock the player in place
-check the flag didn't already occur, if it did, release the player and end the scirpt
-if it didn't a person on the map looks down, explenation mark appears over their head and he steps down 2 squares
-display the message "..."
-begin the battle with the text: "battle..."
-afterwards it should say "I lost", then the script should continue
-then the screen should go black
-the person dissapears
-the screen comes back
-the player is released, the script ends.
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http://www.youtube.com/user/AngryAmpharos
ChikoritaMudkipz

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Posts : 91
Join date : 2009-06-30
Age : 22
Location : Canada

PostSubject: Re: script help thread   Fri Dec 18, 2009 7:37 pm

Amphy wrote:
a bunch of stuff

ok the first thing I notice wrong is your applymovement isn't right

it's almost right, but you need a pointer to tell it what move it needs to activate, just like the message has that pointer after it that I usually set too 1
message $1
you need a pointer so I would put

applymovement 0x02 $move

and for the second I'd put

applymovement 0xFF $move 2

secondly, "romovesprite" isn't actually a command
you need raw 53
so replace that line with
#raw 0x53 0x02 0x00

now try it
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