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 Lucario Force [OU RMT]

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Amphy

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PostSubject: Lucario Force [OU RMT]   Sat May 29, 2010 10:56 am

Introduction


AmphZee's back with another team. yet another offensive one at that. The team relies on Gengar to lure out counters for the trio of main sweepers, and eliminate them. Empoleon has left the team, and Salamence was replaced by Dragonite, but the team is stronger than ever. I don't feel much like talking so let's jump straight in.

At A Glance





In Depth Look


Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Jolly nature (+Spd, -SAtk)
Earthquake
Taunt
Roost
Stealth Rock


Gliscor... an amazing lead. His resistances are amazing, when the team building was almost finished I had no electric resistances, no Stealth Rocks, no lead, and no answer to stall. This thing patches up all of those weaknesses and is also a Lucario check, outspeeding and OHKOing with Earthquake, and can take an Extremespeed from high health. EarthQuake is a powerful STAB move, although it allows Salamence and Dragonite to set up DDs on it, but Jirachi can come in on a +1 Mence/Nite, Outspeed because of the Choice Scarf, and kill with Ice Punch, so it works great with Gliscor. It's great at self preservation, courtesy of Roost (which also erases it's fling type for a turn), and helps support the team with Stealth Rocks, which is one of the greatest moves in the game in my opinion. Leftovers is the item of choice, healing Gliscor. Probably the best tank in the game.



Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
Thunderbolt
Surf
Ice Beam
Trick

Don't mock Mie. My first of two revenge killers, a status absorber, and my Gyara check. It also stop's Mence from running around on +1 speed and KOs before it has a chance to sweep my team, if Jirachi has fallen before. Trick helps me take down stall, because before I used trickers I was really vulnerable to it, but now I worry much less. Surf is a powerful STAB move, Thunderbolt beats Gyara and dents most Pokemon that resist Surf, but Ice Beam destroys Gliscor, Flygon, Mence and Dragonite. Starmie has really proved to be a valuable addition to the team, even if it is a bit Scizor weak.



Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
Iron Head
Fire Punch
Ice Punch
Trick


This thing in my opinion is the best revenge killer in OU, now Latias is Uber. It's coverage is just as good, if not better, and with Iron Head's flinch chance it can even break Magnezone if it is low enough health, or if it comes in on Fire Punch. Iron Head is for Flinch and beats Tyranitar, who is high in usage at this point in time. Fire Punch nails Scizor, Forretress and co. Trick is to help me against my ever present stall weakness, now Latias is gone. Ice Punch beats Flygon, Salamence, Dragonite and Gliscor. I love how much it can come in on and force out. I was 3-1 down at on point with a Jirachi that barely lived the swich in to Stealth Rocks and ripped through the rest of their team with a bit of flinch. This shows it's not to be taken lightly. I like how balanced it's stats are so how it can come in on neutral attacks repeatedly unlike so revenge killers.




Gengar (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
Substitute
Shadow Ball
Focus Blast
Hidden Power [Fire]

It's resistances save it from it's pitiful defences, if it can come in on a choiced Earthquake or something similar and Substitute up, and scout for Tar or Scizor to come in. Tar is wrecked by Focus Blast (if it hits) and Scizor is demolished by Hidden Power Fire. Even Bliss doesn't like taking on Gengar, with Focus Blast nailing Special Defence drops occasionally and the sub's protection Gengar can potentially break Blissey, so itself and Empoleon can wreck havoc. Nothing enjoys taking on Gengar, it can't be poisoned, outspeeds most pokes that try to burn it and negates damaging weather conditions courtesy of Leftovers. This thing IS a reason to be afraid of the dark, it's nothing to mess with. Behind a Sub not much can take it on, at all. Gyarados is one of the few who can take a hit, but will be scared to switch in because of the possible Thunderbolt, when in reality they nothing to fear here but Gengar itself. However Shadow Ball 2HKO's Offensive DD Gyara after SR, and Bulkier variants barely survive. If there is Hail or Sandstorm in effect there is a possibility Gengar can 2HKO them too. There is so much to write about this guy. He's always a favourite of mine but in this team is where he really get's his glory. He is the best lure I've ever used.


Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
Dragon Dance
Extremespeed
Earthquake
Dragon Claw

I can tell you Mence's problems are less bulk (if something comes in on it) and lack of priority. Dragonite anyone? Since HGSS came out it's no longer an inferior Salamence. it doesn't have to worry about hax as much because of Inner Focus. Along with priority it was the main reason I changed the set, as a tiny bit of Flinch can truly change the game, and the amount of times it has screwed me over is insane. Jolly nature is up for change because of priority. Dragon Dance is the focus of this set, and boosts Nite's attack to sky high levels, along with speed. Dragon Claw over Outrage so you don't get locked into a move and set up on by Skarmory or Forry. EQ hit's steels not named Bronzong/Skarmory and Extremespeed is to counter priority. I love this Dragonite.



Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
Swords Dance
Close Combat
Extremespeed
Crunch


Ah. Lucario, you better have a counter or he will murder your family. Even unboosted he's a threat, but with a Swords Dance it's like being hit by a truck. Lategame this thing comes in, sets up, and destroys the opponents team. It relies on Gengar to rid the game of Tyrantitar or Scizor first however. Extremespeed is the most powerful priority move in the game, tied with Sucker Punch. Late game it cleans up. Close Combat is the most poweful move Lucario has, and is like dropping an atomic bomb. It destroys everything in it's way. Crunch hits Rotom and such. I can't think of much to say, as if you are playing OU oftenly you should see enough of these to see how they work.


Last edited by AmphZee on Mon May 31, 2010 8:16 am; edited 3 times in total
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Amphy

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PostSubject: Re: Lucario Force [OU RMT]   Sat May 29, 2010 11:02 am

Team Building Process



Lucario was chosen as the first sweeper, because of his huge attack, Extremespeed, and access to Swords Dance.



Mence and Luke covered each other's weaknesses so I threw DD Mence into the mix.



I needed speed straight away. Both of my sweepers had rather average speed. Jirachi took up it's place to beat down sweepers.



I needed a way to lure and beat down Scarftar and Scizor too. Gengar was soon on the scene.



I needed a Stall Breaker, SR setter, a lead, and an electric resist. Gliscor was the choice.



I was missing a few vital resistances, so Empoleon joined to cover them up.



Re arrange it and that's the team.



I needed a status absorber and I an Infernape check. Empoleon started to falter so I switched it for Starmie.



I added Dragonite because I need more priority. And to add bulk.



Last edited by AmphZee on Mon May 31, 2010 8:20 am; edited 3 times in total
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PostSubject: Re: Lucario Force [OU RMT]   Sat May 29, 2010 11:02 am

Reserved for threats list.
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SandslashPWNS

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PostSubject: Re: Lucario Force [OU RMT]   Sat May 29, 2010 12:17 pm

Ok, nice team. I'd like to say a couple thing, however.

First, NEVER use Thunderpunch on Jirachi. Thunderbolt is almost always better. This allows you to effectively beat Gyarados, as Thunderpunch is iffy with Intimidate, plus most Gyarados usually run bulk in Defense, not Special Defense, if they run bulk at all. A new spread of 252Spe, 16SAtk, 242Atk will do nicely, as the 16 Special Attack ev's and a Naive nature let you always OHKO Bulky Gyarados.

Since you rely on Gliscor a lot, and specifically for Stall, I have a solution to make his job easier. Try Sub + Painsplit Gengar. He completely obliterates Stall, while at the same time being protected by a Substitute. Try this out:

Gengar @ Life Orb
Timid | Levitate
252SAtk, 252Spe, 4Hp
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast

Even thought this doesn't OHKO Scizor, it provides a better way for you to lure out Tyranitar, and by keeping Gengar healthy throughout the match, even in tight situations.

One final thing to note, that I feel ruins your team. The combination of Magnezone and Salamence literally destroys this team. Jirachi locked into Iron Head, Thunderbolt, or Ice Punch will fall victim to Magnezone, thus opening a spot to sweep your entire team, and even more so if your opponent uses the Physically Bulky set which will even stop your Lucario from revenging it with Extremespeed. It can literally OHKO almost all of your team with one move. I'll demonstrate: EQ OHKO's Lucario, Empoleon. Outrage beats: Gengar, Salamence, and does a shit ton to Gliscor, so I think you have Mence + Magnezone problems. To combat this weakness, I propose a couple of options.

If you feel that Empoleon could be replaced, ScarfMie could go in his spot. This allows you to OHKO Mence, and do tons of damage to other Starmie, which plague your team. Be wary that if you replace Empoleon, you no longer have 3 Pokemon weak to Ground. If you choose this route, you trade a sweeper for a revenger. Also, if you replace Empoleon, you can use Jirachi as an effective CM Wisher, or Sub CM set. I would use the Sub CM set myself, but you don't even have to choose this route.

If you feel that Jirachi could be replaced, ScarfMie could go in his spot. This also allows for you to remove a Ground weakness, while at the same time keeping threats checked. On this end, you trade a Revenger for a Revenger.

That's my rate. Do as you wish with it. :D
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Amphy

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PostSubject: Re: Lucario Force [OU RMT]   Sat May 29, 2010 4:51 pm

SandslashPWNS wrote:
Ok, nice team. I'd like to say a couple thing, however.

First, NEVER use Thunderpunch on Jirachi. Thunderbolt is almost always better. This allows you to effectively beat Gyarados, as Thunderpunch is iffy with Intimidate, plus most Gyarados usually run bulk in Defense, not Special Defense, if they run bulk at all. A new spread of 252Spe, 16SAtk, 242Atk will do nicely, as the 16 Special Attack ev's and a Naive nature let you always OHKO Bulky Gyarados.

I don't leave Rachi in on Gyara, even with Thunderpunch being the move of choice. I'll test the changes though

Since you rely on Gliscor a lot, and specifically for Stall, I have a solution to make his job easier. Try Sub + Painsplit Gengar. He completely obliterates Stall, while at the same time being protected by a Substitute. Try this out:

Gengar @ Life Orb
Timid | Levitate
252SAtk, 252Spe, 4Hp
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast

Even thought this doesn't OHKO Scizor, it provides a better way for you to lure out Tyranitar, and by keeping Gengar healthy throughout the match, even in tight situations.

I need to kill Scizors. And Gengar is easily one of the most useful Pokemon on the team. I have no plans on changing him.

One final thing to note, that I feel ruins your team. The combination of Magnezone and Salamence literally destroys this team. Jirachi locked into Iron Head, Thunderbolt, or Ice Punch will fall victim to Magnezone, thus opening a spot to sweep your entire team, and even more so if your opponent uses the Physically Bulky set which will even stop your Lucario from revenging it with Extremespeed. It can literally OHKO almost all of your team with one move. I'll demonstrate: EQ OHKO's Lucario, Empoleon. Outrage beats: Gengar, Salamence, and does a shit ton to Gliscor, so I think you have Mence + Magnezone problems. To combat this weakness, I propose a couple of options.

Really, Magnezone is situational. And I've killed Magnezone's with Rachi locked onto Iron Head.

If you feel that Empoleon could be replaced, ScarfMie could go in his spot. This allows you to OHKO Mence, and do tons of damage to other Starmie, which plague your team. Be wary that if you replace Empoleon, you no longer have 3 Pokemon weak to Ground. If you choose this route, you trade a sweeper for a revenger. Also, if you replace Empoleon, you can use Jirachi as an effective CM Wisher, or Sub CM set. I would use the Sub CM set myself, but you don't even have to choose this route.

I'll try this. I'd like Rachi to stay Scarfed though. With Trick instead of T-Punch probably.

If you feel that Jirachi could be replaced, ScarfMie could go in his spot. This also allows for you to remove a Ground weakness, while at the same time keeping threats checked. On this end, you trade a Revenger for a Revenger.

Love the thing too much to replace.

That's my rate. Do as you wish with it. :D
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PostSubject: Re: Lucario Force [OU RMT]   Sun May 30, 2010 6:22 am

Added team building process.
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Amphy

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PostSubject: Re: Lucario Force [OU RMT]   Mon May 31, 2010 5:52 am

Bumping to hopefully get more rates.
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PostSubject: Re: Lucario Force [OU RMT]   Wed Jun 16, 2010 11:58 am

Overall, it looks great. The only thing I see is that Gengar should be Black Sludge instead of Leftovers, in case of Trick.
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PostSubject: Re: Lucario Force [OU RMT]   Wed Jun 16, 2010 12:38 pm

It can be tricked onto other Pokemon on my team though.
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PostSubject: Re: Lucario Force [OU RMT]   Wed Jun 16, 2010 12:39 pm

SuperNova Wrote:
Overall, it looks great. The only thing that I see is that Gengar should be Black Sludge instead of Leftovers, in case of Trick.

Why trick a Black Sludge over, just take trick off and use the leftovers.
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Magic

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PostSubject: Re: Lucario Force [OU RMT]   Wed Jun 16, 2010 1:55 pm

LucarioSeviJake wrote:
SuperNova Wrote:
Overall, it looks great. The only thing that I see is that Gengar should be Black Sludge instead of Leftovers, in case of Trick.

Why trick a Black Sludge over, just take trick off and use the leftovers.

You obviously don't get the point.

PROPER RATE COMING.
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