This team has been made through months of trial and error and the point of the team is just to win(no gimmicks) win @ is 85%+
Arcanine (M) @ Choice Band
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Extremespeed
- Overheat
- Flare Blitz
- Thunder Fang
This set is pure win Flare Blitz can most steel types without a fire weakening berry and can do 80+% to max def Blisseys. X-Speed can completely ruin Ninjask passers and hit fragile pokemon leads like Azelf hard. Tfang can still OHKO Gyarados leads even after intimidate. Lastly Overheat is for Skarmory. Arcanine is even bulky enough that after intimidate it can withstand most unstabbed Earthquakes.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- X-Scissor
- Swords Dance
- Brick Break
Just a standard SD Life Orb Scizor not much to say but this set is very destructive!
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 148 HP/252 Def/108 SAtk
Bold nature (+Def, -Atk)
- Flamethrower
- Thunder Wave
- Seismic Toss
- Softboiled
Great special sponge thunder wave cripples opponents, flamethrower is for those unsuspecting pesky Scizors, Seismic toss is good for absolute damage, and Softboiled is self explainatory. I cant tell you how many times this thing has stopped a special pokemon with boosts from sweeping.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Surf
- Rest
Switch into a pokemon it can wall and after 2-3 calm minds it is pseudo invincible and is able to sweep. This thing as swept late game more time than I can remember.
Gengar (M) @ leftovers
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Destiny Bond
- Shadow Ball
- Thunderbolt
- Substitute
with so many resistances Gengar has many opportunies to switch in and wreck havvoc. The way this set works is witching in on a pokemon that can do much to gengar and sub up while they switch and deal damage from behind the sub. Leftovers if just to neutralize Hippowdon's Sand Stream. Lastly Destiny Bond may look weird but it can stop a sweep dead in its track or just take out a pokemon i cant counter.
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Stealth Rock
- Roar
In my opinion the best physical wall in the game. This thing can take punishment from all physical attacks even ones its weak to, set up Stealth Rock, and heal the damage off with Slack off. Roar is just to ruin baton pass chains or stat ups.
Here is my team rate it please and tell me what you think, This team is no where done as i edit it when ever I find a big weakness to it. One problem i do see is that it is weak to trick as it has 3 walls on it. Critic is appreciated.