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Tsutanai
cjs
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brawler1235

brawler1235


Posts : 1362
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PostSubject: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSat May 09, 2009 12:23 pm

Moltres@ Choice Scarf

Nature: Modest
Ev's: 40Def / 252SpA / 216Spe
U-turn
Will-o-wisp
Overheat
Air Slash

Basically KO's most lead pokes

---


Infernape@Life Orb

Nature: Jolly
Ability: Blaze
Ev's: 4Hp / 252Att / 252Spe
Moveset:

Swords Dance
Close Combat
Fire Punch
Stone Edge

Swords dance sweeper. Hes here to help arcanine if he should happen to be Ko'd.

---

Entei@Life Orb

Nature: Timid
Ability: Pressure
Ev's: 4Def / 252 SpA / 252Spd

Moveset:

Calm Mind
Flamethrower
Sunny Day
SolarBeam

If possible, set up sunny day to help boost fire atacks. Should I run Heat rock over Life Orb though?
---

Heatran@Choice Scarf

Nature: Naive
Ability: Flash Fire
Ev's: 4HP / 252SpA / 252Spe

Moveset:

Overheat
Earth Power
Dragon Pulse
Explotion


---

Torkoal@Leftovers

Nature: Relaxed
Ability; White Smoke
Ev's: 252 HP / 252 Def / 6 SpA

Moveset:

Rapid Spin
Stealth Rock
Overheat
Explosion

Spin support since my team is weak to SR. overheat for stab and explotion for when it is at low health.

---

Breloom@Toxic Orb

Nature: Adamant
Ability: Poison Heal
Ev's: 44Hp / 252Atk / 212Spe

Moveset:

Substitue
Leech Seed
Seed Bomb
Spore

---


Thanks!!


Last edited by brawler1235 on Thu May 21, 2009 8:22 pm; edited 8 times in total
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HNTPG

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeWed May 13, 2009 6:25 pm

I reconment Heatrans item to be the ground weakening berry (god knows its name off the top of my head)

other wise it looks amazing nice job
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cjs

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeWed May 13, 2009 10:17 pm

You need rapid spin badly also, in monotype teams only 5/6 pokemon need to be the same type so you should replace one of them with maybe a bulky pokemon that can take common fire type weaknesses.
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brawler1235

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeWed May 13, 2009 10:48 pm

cjs wrote:
You need rapid spin badly also, in monotype teams only 5/6 pokemon need to be the same type so you should replace one of them with maybe a bulky pokemon that can take common fire type weaknesses.

I think i might replace Blaziken with Blastoise for spin support. I'm just not familiar with Blastoise, so i don't really know what moves to put on it....


Anyways, I replaced hetran's item too.


Thanks for helping my team out!!!
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Tsutanai

Tsutanai


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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeThu May 14, 2009 8:30 pm

how about a grass type?
They resist water and ground, ur 2 major weaknesses.

How about Sceptile?
he's a good physical physical sweeper, and can sub/seed
Otherwise, I would suggest celebi and make it support and stuff

oh and make that infernape as fast as possible, you definitely don't want stealth rock up.

You could have torkoal as your spinner, he already has great defense so willowisp isn't necessary.
Also a big portion of spikers tend to have a more physical orientation, such as forretress, skarmory, so you can easily switch in and spin away.
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brawler1235

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeThu May 14, 2009 8:43 pm

Tsutanai wrote:
how about a grass type?
They resist water and ground, ur 2 major weaknesses.

How about Sceptile?
he's a good physical physical sweeper, and can sub/seed
Otherwise, I would suggest celebi and make it support and stuff

oh and make that infernape as fast as possible, you definitely don't want stealth rock up.

You could have torkoal as your spinner, he already has great defense so willowisp isn't necessary.
Also a big portion of spikers tend to have a more physical orientation, such as forretress, skarmory, so you can easily switch in and spin away.

On this team, im using a blastoise as my spinner. I also needed a wall too, so.....

i just now realized that CM can't be on heatran, so im replacing it with will-o-wisp.

So, now i have a free move for torkoal, wat should i use?
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Tsutanai

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeThu May 14, 2009 9:35 pm

brawler1235 wrote:
Tsutanai wrote:
how about a grass type?
They resist water and ground, ur 2 major weaknesses.

How about Sceptile?
he's a good physical physical sweeper, and can sub/seed
Otherwise, I would suggest celebi and make it support and stuff

oh and make that infernape as fast as possible, you definitely don't want stealth rock up.

You could have torkoal as your spinner, he already has great defense so willowisp isn't necessary.
Also a big portion of spikers tend to have a more physical orientation, such as forretress, skarmory, so you can easily switch in and spin away.

On this team, im using a blastoise as my spinner. I also needed a wall too, so.....

i just now realized that CM can't be on heatran, so im replacing it with will-o-wisp.

So, now i have a free move for torkoal, wat should i use?

Uhh...blastoise ain't gonna wall nothin, and all he takes care of is yur water weakness.

and about your heatran, make him a bit bulkyer and take out that speed.

Make torkoal have rapid spin!
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brawler1235

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeThu May 14, 2009 9:59 pm

Tsutanai wrote:
brawler1235 wrote:
Tsutanai wrote:
how about a grass type?
They resist water and ground, ur 2 major weaknesses.

How about Sceptile?
he's a good physical physical sweeper, and can sub/seed
Otherwise, I would suggest celebi and make it support and stuff

oh and make that infernape as fast as possible, you definitely don't want stealth rock up.

You could have torkoal as your spinner, he already has great defense so willowisp isn't necessary.
Also a big portion of spikers tend to have a more physical orientation, such as forretress, skarmory, so you can easily switch in and spin away.

On this team, im using a blastoise as my spinner. I also needed a wall too, so.....

i just now realized that CM can't be on heatran, so im replacing it with will-o-wisp.

So, now i have a free move for torkoal, wat should i use?

Uhh...blastoise ain't gonna wall nothin, and all he takes care of is yur water weakness.

and about your heatran, make him a bit bulkyer and take out that speed.

Make torkoal have rapid spin!


Okay....you win :p

I'm thinking of adding celebi to my team. (i'll look into movesets tomarrow)

I'll also split the heatran speed evs with def.

I also made torkoal have rapid spin.


Thanks for your help
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ArPeeGee

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeThu May 14, 2009 10:37 pm

Over all I think it a pretty balanced team.
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brawler1235

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeThu May 14, 2009 10:41 pm

Rpgfan1994 wrote:
Over all I think it a pretty balanced team.

Thanks, but do you (or anyone) have any ideas for celebi? I want it to be a wall but i'm stuck on this one.
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ArPeeGee

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeThu May 14, 2009 10:47 pm

brawler1235 wrote:
Rpgfan1994 wrote:
Over all I think it a pretty balanced team.

Thanks, but do you (or anyone) have any ideas for celebi? I want it to be a wall but i'm stuck on this one.

Nope I don't do movesets for Ubers sorry, I just don't have much experiance with them.
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brawler1235

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeThu May 14, 2009 10:49 pm

Rpgfan1994 wrote:
brawler1235 wrote:
Rpgfan1994 wrote:
Over all I think it a pretty balanced team.

Thanks, but do you (or anyone) have any ideas for celebi? I want it to be a wall but i'm stuck on this one.

Nope I don't do movesets for Ubers sorry, I just don't have much experiance with them.

celebi isn't uber, it's OU
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ArPeeGee

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeThu May 14, 2009 10:51 pm

brawler1235 wrote:
Rpgfan1994 wrote:
brawler1235 wrote:
Rpgfan1994 wrote:
Over all I think it a pretty balanced team.

Thanks, but do you (or anyone) have any ideas for celebi? I want it to be a wall but i'm stuck on this one.

Nope I don't do movesets for Ubers sorry, I just don't have much experiance with them.

celebi isn't uber, it's OU

I did not know that....I will look it up
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeThu May 14, 2009 10:58 pm

Okay here is the Celebi's Moveset

Defensive

Nature - Bold
Item - Leftovers
Ev's
252 HP / 220 Def / 36 Special
Moves -
Leech Seed/ Thunder Wave - Annoyance
Recover - HP filler
Grass Knot - STAB
Earth Power - Git rid of Fire-types

I hope this helps... ^_^
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Tsutanai

Tsutanai


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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeThu May 14, 2009 11:38 pm

Rpgfan1994 wrote:
Okay here is the Celebi's Moveset

Defensive

Nature - Bold
Item - Leftovers
Ev's
252 HP / 220 Def / 36 Special
Moves -
Leech Seed/ Thunder Wave - Annoyance
Recover - HP filler
Grass Knot - STAB
Earth Power - Git rid of Fire-types

I hope this helps... ^_^

get rid of fire types?
That's heatran's job!

anyway, due to the slight lack of special defensiveness, I would suggest light screen and light clay.
Celebi has recover, so leftovers aren't so necessary.

I guess the ev's are okay, and I would lean towards leech seed instead of t-wave, but they're both good picks.
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ArPeeGee

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeThu May 14, 2009 11:53 pm

Tsutanai wrote:
Rpgfan1994 wrote:
Okay here is the Celebi's Moveset

Defensive

Nature - Bold
Item - Leftovers
Ev's
252 HP / 220 Def / 36 Special
Moves -
Leech Seed/ Thunder Wave - Annoyance
Recover - HP filler
Grass Knot - STAB
Earth Power - Git rid of Fire-types

I hope this helps... ^_^

get rid of fire types?
That's heatran's job!

anyway, due to the slight lack of special defensiveness, I would suggest light screen and light clay.
Celebi has recover, so leftovers aren't so necessary.

I guess the ev's are okay, and I would lean towards leech seed instead of t-wave, but they're both good picks.

Okay then replace Earth Power with Hidden Power Ice/Fire, and replace Recover with Reflect or Light Screen.

Happy Tsutanai?
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brawler1235

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeFri May 15, 2009 4:42 pm

Rpgfan1994 wrote:
Tsutanai wrote:
Rpgfan1994 wrote:
Okay here is the Celebi's Moveset

Defensive

Nature - Bold
Item - Leftovers
Ev's
252 HP / 220 Def / 36 Special
Moves -
Leech Seed/ Thunder Wave - Annoyance
Recover - HP filler
Grass Knot - STAB
Earth Power - Git rid of Fire-types

I hope this helps... ^_^

get rid of fire types?
That's heatran's job!

anyway, due to the slight lack of special defensiveness, I would suggest light screen and light clay.
Celebi has recover, so leftovers aren't so necessary.

I guess the ev's are okay, and I would lean towards leech seed instead of t-wave, but they're both good picks.

Okay then replace Earth Power with Hidden Power Ice/Fire, and replace Recover with Reflect or Light Screen.

Happy Tsutanai?


Thank you to both of you.
I'm thinking of using this as my celebi:

Celebi@Leftovers

Nature: Bold
Ev's: 252 HP / 220 Def / 36 SpA


Moveset:

Leech Seed
Reflect
Grass Knot
Hidden Power Ice
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ArPeeGee

ArPeeGee


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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeFri May 15, 2009 4:54 pm

brawler1235 wrote:
Rpgfan1994 wrote:
Tsutanai wrote:
Rpgfan1994 wrote:
Okay here is the Celebi's Moveset

Defensive

Nature - Bold
Item - Leftovers
Ev's
252 HP / 220 Def / 36 Special
Moves -
Leech Seed/ Thunder Wave - Annoyance
Recover - HP filler
Grass Knot - STAB
Earth Power - Git rid of Fire-types

I hope this helps... ^_^

get rid of fire types?
That's heatran's job!

anyway, due to the slight lack of special defensiveness, I would suggest light screen and light clay.
Celebi has recover, so leftovers aren't so necessary.

I guess the ev's are okay, and I would lean towards leech seed instead of t-wave, but they're both good picks.

Okay then replace Earth Power with Hidden Power Ice/Fire, and replace Recover with Reflect or Light Screen.

Happy Tsutanai?


Thank you to both of you.
I'm thinking of using this as my celebi:

Celebi@Leftovers

Nature: Bold
Ev's: 252 HP / 220 Def / 36 SpA


Moveset:

Leech Seed
Reflect
Grass Knot
Hidden Power Ice

Sounds good ^_^
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Tsutanai

Tsutanai


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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeFri May 15, 2009 10:33 pm

brawler1235 wrote:
Rpgfan1994 wrote:
Tsutanai wrote:
Rpgfan1994 wrote:
Okay here is the Celebi's Moveset

Defensive

Nature - Bold
Item - Leftovers
Ev's
252 HP / 220 Def / 36 Special
Moves -
Leech Seed/ Thunder Wave - Annoyance
Recover - HP filler
Grass Knot - STAB
Earth Power - Git rid of Fire-types

I hope this helps... ^_^

get rid of fire types?
That's heatran's job!

anyway, due to the slight lack of special defensiveness, I would suggest light screen and light clay.
Celebi has recover, so leftovers aren't so necessary.

I guess the ev's are okay, and I would lean towards leech seed instead of t-wave, but they're both good picks.

Okay then replace Earth Power with Hidden Power Ice/Fire, and replace Recover with Reflect or Light Screen.

Happy Tsutanai?


Thank you to both of you.
I'm thinking of using this as my celebi:

Celebi@Leftovers

Nature: Bold
Ev's: 252 HP / 220 Def / 36 SpA


Moveset:

Leech Seed
Reflect
Grass Knot
Hidden Power Ice

NO I AM NOT HAPPY!!!

What the crap will hp Ice do?? beat grass types!?
what will you do with all your fire types!?

and why dija get rid of recover!? Its WAY more reliable than healing with leech seed and leftovers!.

GET LIGHT CLAY AND LIGHT SCREEN!
it's already very defensive, so he's good for taking e-quakes. You need light screen so when you switch into a surf or something, you can wall ice-beams as well. Also the special boost will help out your team A LOT!!!
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ArPeeGee

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeFri May 15, 2009 10:46 pm

Tsutanai wrote:


NO I AM NOT HAPPY!!!

What the crap will hp Ice do?? beat grass types!?
what will you do with all your fire types!?

and why dija get rid of recover!? Its WAY more reliable than healing with leech seed and leftovers!.

GET LIGHT CLAY AND LIGHT SCREEN!
it's already very defensive, so he's good for taking e-quakes. You need light screen so when you switch into a surf or something, you can wall ice-beams as well. Also the special boost will help out your team A LOT!!!

Cool it down okay. First of it is not your team and you have gotten out of control. Second of HP Ice will get rid of any Flying-types that are trying to harm Celebi. Third you said to forget Recover and replace it with Light Screen.

Just let Brawler1234 decide on his own on what he wants on his team.
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Tsutanai

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeFri May 15, 2009 11:09 pm

Rpgfan1994 wrote:
Tsutanai wrote:


NO I AM NOT HAPPY!!!

What the crap will hp Ice do?? beat grass types!?
what will you do with all your fire types!?

and why dija get rid of recover!? Its WAY more reliable than healing with leech seed and leftovers!.

GET LIGHT CLAY AND LIGHT SCREEN!
it's already very defensive, so he's good for taking e-quakes. You need light screen so when you switch into a surf or something, you can wall ice-beams as well. Also the special boost will help out your team A LOT!!!

Cool it down okay. First of it is not your team and you have gotten out of control. Second of HP Ice will get rid of any Flying-types that are trying to harm Celebi. Third you said to forget Recover and replace it with Light Screen.

Just let Brawler1234 decide on his own on what he wants on his team.

oh yeah why even help him? It's only a RMT! How about we just ignore Brawler1234 and let him make it by himself without any help

pokemon that use flying type moves standardly:
Togekiss, skarmory, staraptor, swellow, yanmega (that's all i can think of off the top of my head)
all of the above pokemon can be easily countered by heatran.

"Celebi has recover, so leftovers aren't so necessary."
i said to replace leftovers
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ArPeeGee

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeFri May 15, 2009 11:12 pm

Tsutanai wrote:
Rpgfan1994 wrote:
Tsutanai wrote:


NO I AM NOT HAPPY!!!

What the crap will hp Ice do?? beat grass types!?
what will you do with all your fire types!?

and why dija get rid of recover!? Its WAY more reliable than healing with leech seed and leftovers!.

GET LIGHT CLAY AND LIGHT SCREEN!
it's already very defensive, so he's good for taking e-quakes. You need light screen so when you switch into a surf or something, you can wall ice-beams as well. Also the special boost will help out your team A LOT!!!

Cool it down okay. First of it is not your team and you have gotten out of control. Second of HP Ice will get rid of any Flying-types that are trying to harm Celebi. Third you said to forget Recover and replace it with Light Screen.

Just let Brawler1234 decide on his own on what he wants on his team.

oh yeah why even help him? It's only a RMT! How about we just ignore Brawler1234 and let him make it by himself without any help

pokemon that use flying type moves standardly:
Togekiss, skarmory, staraptor, swellow, yanmega (that's all i can think of off the top of my head)
all of the above pokemon can be easily countered by heatran.

"Celebi has recover, so leftovers aren't so necessary.

i said to replace leftovers

I will not leave a friend. Also HP Ice can also counter Dragon and Ground types.
How about we forget you even said that whole "How about we just ignore Brawler1234 and let him make it by himself without any help" okay.
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Tsutanai

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeFri May 15, 2009 11:24 pm

Rpgfan1994 wrote:
Tsutanai wrote:


oh yeah why even help him? It's only a RMT! How about we just ignore Brawler1234 and let him make it by himself without any help

pokemon that use flying type moves standardly:
Togekiss, skarmory, staraptor, swellow, yanmega (that's all i can think of off the top of my head)
all of the above pokemon can be easily countered by heatran.

"Celebi has recover, so leftovers aren't so necessary.

i said to replace leftovers

I will not leave a friend. Also HP Ice can also counter Dragon and Ground types.
How about we forget you even said that whole "How about we just ignore Brawler1234 and let him make it by himself without any help" okay.

I was bein sarcastic, in response to your...ignorant statement. I'm tryin to make this celebi more suited for his team, especially since he has to rely on celebi's resistances. It just seems like you are just copy/pasting from smogon or somethin.

Grass knot beats those ground types, so hp ice is just for dragon types. That's just a waste. You have to consider the other members of the team you know. But it does bring up a point, he needs something to beat dragons, cuz they resist fire.
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ArPeeGee

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeFri May 15, 2009 11:29 pm

Tsutanai wrote:
Rpgfan1994 wrote:
Tsutanai wrote:


oh yeah why even help him? It's only a RMT! How about we just ignore Brawler1234 and let him make it by himself without any help

pokemon that use flying type moves standardly:
Togekiss, skarmory, staraptor, swellow, yanmega (that's all i can think of off the top of my head)
all of the above pokemon can be easily countered by heatran.

"Celebi has recover, so leftovers aren't so necessary.

i said to replace leftovers

I will not leave a friend. Also HP Ice can also counter Dragon and Ground types.
How about we forget you even said that whole "How about we just ignore Brawler1234 and let him make it by himself without any help" okay.

I was bein sarcastic, in response to your...ignorant statement. I'm tryin to make this celebi more suited for his team, especially since he has to rely on celebi's resistances. It just seems like you are just copy/pasting from smogon or somethin.

Grass knot beats those ground types, so hp ice is just for dragon types. That's just a waste. You have to consider the other members of the team you know. But it does bring up a point, he needs something to beat dragons, cuz they resist fire.

I don't copy and paste from Smogon I just get my Ideas from there and then mold it until it fits the team.

Alright then How about he replaces one of Infernape's move's with Ice Punch?
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeFri May 15, 2009 11:30 pm

alright how about you make heatran counter those dragons eh?

make willowisp hp ice and make him a little more on the defensive side. He can easily come in on those dragon and resist outrage or somethin. and you don't have to worry about e-quake as you have that shucca berry. sound good?

Just one more comment thought, this makes you very reliant on heatran.
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeFri May 15, 2009 11:39 pm

Tsutanai wrote:
alright how about you make heatran counter those dragons eh?

make willowisp hp ice and make him a little more on the defensive side. He can easily come in on those dragon and resist outrage or somethin. and you don't have to worry about e-quake as you have that shucca berry. sound good?

Just one more comment thought, this makes you very reliant on heatran.

I would do this, but, shoddy says the Iv's can't happen, (same thing for celebi).
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeFri May 15, 2009 11:41 pm

brawler1235 wrote:
Tsutanai wrote:
alright how about you make heatran counter those dragons eh?

make willowisp hp ice and make him a little more on the defensive side. He can easily come in on those dragon and resist outrage or somethin. and you don't have to worry about e-quake as you have that shucca berry. sound good?

Just one more comment thought, this makes you very reliant on heatran.

I would do this, but, shoddy says the Iv's can't happen, (same thing for celebi).

Crap!!!!!!!!!
Well you can always use a Ice Punch Infrenape.
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeFri May 15, 2009 11:45 pm

infernape can't learn ice punch

also try usin this:
Hidden Power Calculator
it is possible to get heatran hp ice I've done it before.
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeFri May 15, 2009 11:54 pm

Tsutanai wrote:
infernape can't learn ice punch

also try usin this:
Hidden Power Calculator
it is possible to get heatran hp ice I've done it before.

Sorry I was just Assuming.
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSat May 16, 2009 11:04 am

Tsutanai wrote:
infernape can't learn ice punch

also try usin this:
Hidden Power Calculator
it is possible to get heatran hp ice I've done it before.

Thanks, it worked for heatran, but i wanted celebi to have HP water, that didn't work out so well...
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSat May 16, 2009 11:12 am

why hp water???
if ya need a move for the last slot then use recover!
and what reason do you need reflect for?
Light screen seems best for your team because you lack special defensiveness. Also you could just might have something survive a surf.
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSat May 16, 2009 11:29 am

Tsutanai wrote:
why hp water???
if ya need a move for the last slot then use recover!
and what reason do you need reflect for?
Light screen seems best for your team because you lack special defensiveness. Also you could just might have something survive a surf.

Oops, i really do have Light screen, i guess i was just not thinking while typing celebi's movesets.

would psychic be a good move in replace for HP water?
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSat May 16, 2009 11:34 am

RECOVER!!!!!!!!

also replace leftovers with light clay
recover is WAY more reliable than leftovers, and you have leech seed to help healing too.
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSat May 16, 2009 11:40 am

Tsutanai wrote:
RECOVER!!!!!!!!

also replace leftovers with light clay
recover is WAY more reliable than leftovers, and you have leech seed to help healing too.

Lol, okay, now i finally see what you were building up too (minus all the drama :) ). I'll replace it now.
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSat May 16, 2009 12:09 pm

brawler1235 wrote:
Tsutanai wrote:
RECOVER!!!!!!!!

also replace leftovers with light clay
recover is WAY more reliable than leftovers, and you have leech seed to help healing too.

Lol, okay, now i finally see what you were building up too (minus all the drama :) ). I'll replace it now.

Wow I think you made your point Tsutanai with BIG RED BOLD letters

^_^
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSat May 16, 2009 12:40 pm

okay, now I think you should save that infernape as a physical sweeper, maybe mixed.

What if arcanine dies and you fight a blissey?

I would suggest the scarf lead set for Moltres
Modest nature @ choice scarf
40def / 252spa / 216spe
-U-turn
-Will-o-wisp
-Overheat
-Air Slash
"The list of common lead Pokémon that are OHKOed by Overheat or Air
Slash include Infernape, Jolteon, Azelf, Yanmega, Bronzong, Metagross,
Roserade, Forretress, Crobat, Ninjask, Ambipom, Alakazam, Celebi,
Skarmory, Weavile, Abomasnow—the list goes on and on." - Smogon
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSat May 16, 2009 1:14 pm

Tsutanai wrote:
okay, now I think you should save that infernape as a physical sweeper, maybe mixed.

What if arcanine dies and you fight a blissey?

I would suggest the scarf lead set for Moltres
Modest nature @ choice scarf
40def / 252spa / 216spe
-U-turn
-Will-o-wisp
-Overheat
-Air Slash
"The list of common lead Pokémon that are OHKOed by Overheat or Air
Slash include Infernape, Jolteon, Azelf, Yanmega, Bronzong, Metagross,
Roserade, Forretress, Crobat, Ninjask, Ambipom, Alakazam, Celebi,
Skarmory, Weavile, Abomasnow—the list goes on and on." - Smogon


Alright, i think i'll test out that moltres idea.

I think that making Ape a physical sweeper would be better because of all the special atk based team members i have.


Edit: i tested this team out. we went 5-1 with a haxed loss. (frozen twice, fire blast missed 2 times, he had 4 crits, me 1, 3 para haxed on me) :(


I found moltres lead worked amazingly, and i definatly need rapid spin too.
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSun May 17, 2009 2:53 pm

This is not the team i will be using as a gym leader! so, too bad.
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSun May 17, 2009 3:05 pm

brawler1235 wrote:
This is not the team i will be using as a gym leader! so, too bad.

I find that funny.
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSun May 17, 2009 3:34 pm

You don't mind If I use your team do you?
I'll be sure to give you credit. I may even make improvements along the way and inform you of them. I'll also will not ladder with it.
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSun May 17, 2009 7:44 pm

COMMENTS IN BLUE BOLD
Quote :
Moltres@ Choice Scarf

Nature: Modest
Ev's: 40Def / 252SpA / 216Spe
U-turn
Will-o-wisp
Overheat
Air Slash

Basically KO's most lead pokes


Good anti-lead, but for Fire monotype you want to limit you SR weakness, therefore something that loses 50% of it's HP from SR is NOT something you want. Use Infernape (Standard) or Heatran (Modified for Sunny Day) as a lead, Ape can prevent SR/Entry Hazards, and Heatran can use a move I'd suggest for your team: Sunny Day.
---


Infernape@Life Orb

Nature: Jolly
Ability: Blaze
Ev's: 4Hp / 252Att / 252Spe
Moveset:

Swords Dance
Close Combat
Fire Punch
Stone Edge

Swords dance sweeper. Hes here to help arcanine if he should happen to be Ko'd.

If not used as a lead, you can use it as a sweeper or Wall-Breaker. But honestly, if you prefer using the less used Pokes:

Quote :
Blaziken @ Life Orb
Blaze
Naughty Nature
EVs: 130 Atk/ 244 SpAtk/ 136 Spd
Moves:
Sky Uppercut/Superpower
Brave Bird/Thunderpunch/Earthquake (Machamp, Gallade/Gyarados, Tentacruel/Tentacruel)
Fire Blast/Overheat
Hidden Power [Grass/Ice]

Outspeeds 252 speed Adamant Scizor. Hits the same SpAtk as my Wall Breaker Flareon, so the Calcs are the same, but hits much higher Atk and Spd.

Sky Uppercut:

Against 240 Hp/ 48 Def (=)Nature Tyranitar (SpDef Tar): 609 - 717 (151.8% - 178.8%) OHKO
Against 252 HP/ 252 Def (+)Nature Blissey: 622 - 730 (87.1% - 102.2%) 1-2OHKO
Against 168 HP/ 120 Def (=)Nature Snorlax (Curse Lax): 414 - 487 (82.3% - 96.8%) 2HKO (possible OHKO with SR)
Against 6 HP/ 0 Def (=) Nature Heatran: 328 - 386 (101.2% - 119.13%) OHKO
Against 24 HP/ 0 Def (=)Nature Empoleon (Agility 3 Atks): 383 - 451 (121.58% - 143.17%) OHKO


Superpower:

Against 240 Hp/ 48 Def (=)Nature Tyranitar (SpDef Tar): 856 - 1006 (213.4% - 250.8%) OHKO
Against 252 HP/ 252 Def (+)Nature Blissey: 876 - 1029 (122.68% - 144.11%) OHKO
Against 168 HP/ 120 Def (=)Nature Snorlax (Curse Lax): 582 - 685 (115.7% - 136.18%) OHKO
Against 6 HP/ 0 Def (=) Nature Heatran: 461 - 543 (128.39% - 167.59%) OHKO
Against 24 HP/ 0 Def (=)Nature Empoleon (Agility 3 Atks): 539 - 634 (171.11% - 201.26%) OHKO

Brave Bird:

Against 252 HP/ 0 Def (=)Nature Machamp (RestTalk): 388 - 456 (101.04% - 118.75%) OHKO
Against 64HP/ 0 Def (=)Nature Gallade (SD): 457 - 538 (155.9% - 183.6%) OHKO

Thunderpunch:

Against 156 HP/ 100 Def (=)Nature Gyarados (BulkyDos) (with Intimidate): 295 - 345 (79.72% - 93.24%) OHKO with SR
Against 156 HP/ 100 Def (=)Nature Gyarados (BulkyDos) (without Intimidate): 438 - 514 (118.37% - 138.9%) OHKO
Against 252 HP/ 120 Def (=)Nature Tentacruel: 244 - 287 (67% - 78.8%) 2HKO

Earthquake:

Against 252 HP/ 120 Def (=)Nature Tentacruel: 323 - 380 (88.73% - 104.39%) OHKO with SR

Overheat:

Against 252 HP/ 252 SpDef (+)Nature Skarmory: 478 - 561 (143.11% - 167.96%) OHKO
Against 252 HP/ 252 SpDef (+)Nature Forretress: 1043 - 1225 (294.63% - 346.04%) OHKO
Against 252 HP/ 92 SpDef (+)Nature Bronzong: 392 - 461 (115.9% - 136.39%) OHKO
Against 252 HP/ 0 SpDef (=)Nature Celebi: 530 - 622 (131.18% - 153.9%) OHKO
Against 252 HP/ 88 SpDef (=)Nature Hippowdon: 309 - 362 (73.5% - 86.1%) 2HKO
Against 252 HP/ 0 SpDef (=)Nature Donphan: 399 - 469 (103.9% - 122.13%) OHKO
Against 252 HP/ 0SpDef (=)Nature Metagross (With Occa Berry): 289 - 339 (79.38% - 93.13%) 2HKO
Against 252 HP/ 0SpDef (=)Nature Metagross: 578 - 679 (158.79% - 186.53%) OHKO
Against 252 HP/ 0SpDef (=)Nature Zapdos: 289 - 339 (75.26% - 88.28%) 2HKO
Against 252 HP/ 0 SpDef (=)Nature Cresselia: 205 - 240 (46.17% - 54%) 2-3HKO

Fire Blast:

Against 252 HP/ 252 SpDef (+)Nature Skarmory: 410 - 482 (122.75% - 144.3%) OHKO
Against 252 HP/ 252 SpDef (+)Nature Forretress: 897 - 1053 (253.38% - 297.45%) OHKO
Against 252 HP/ 92 SpDef (+)Nature Bronzong: 338 - 396 (100% - 117.15%) OHKO
Against 252 HP/ 0 SpDef (=)Nature Celebi: 455 - 535 (112.6% - 132.4%) OHKO
Against 252 HP/ 88 SpDef (=)Nature Hippowdon: 265 - 312 (63.09% - 74.32%) 2HKO
Against 252 HP/ 0 SpDef (=)Nature Donphan: 343 - 403 (89.32% - 104.94%) 1-2OHKO
Against 252 HP/ 0SpDef (=)Nature Metagross (With Occa Berry): 248 - 291 (68.13% - 79.94%) 2HKO
Against 252 HP/ 0SpDef (=)Nature Metagross: 496 - 583 (136.2% - 160.16%) OHKO
Against 252 HP/ 0SpDef (=)Nature Zapdos: 248 - 291 (64.58% - 75.78%) 2HKO
Against 252 HP/ 0 SpDef (=)Nature Cresselia: 175 - 206 (39.41% - 46.39%) 3HKO


Hidden Power [Ice]:

Against 244 HP/ 80 SpDef (=)Nature Rhyperior: 252 - 296 (58.06% - 68.2%) 2HKO
Against 244 HP/ 80 SpDef (=)Nature Rhyperior in Sandstorm: 169 - 198 (39.1% - 45.83%) 3HKO
Against 252 HP/ 0 SpDef (=)Nature Gliscor: 451 - 530 (127.4% - 149.7%) OHKO


Hidden Power [Grass]:

Against 244 HP/ 80 SpDef (=)Nature Rhyperior: 505 - 594 (116.89% - 137.5%) OHKO
Against 244 HP/ 80 SpDef (=)Nature Rhyperior in Sandstorm: 339 - 399 (78.47% - 92.36%) 2HKO
Against 240 HP/ 0 SpDef (=)Nature Swampert: 390 - 458 (97.25% - 114.21%) OHKO with SR


My own creation, a wall breaking Blaziken that is of nearly equal usability to Infernape.

---


Arcanine@Choice Band

Nature: Jolly
Ability; Intimidate
Ev's: 4HP / 252Att / 252Spe

Moveset:

Flare Blitz
ExtremeSpeed
Thunder Fang
Iron Head

Basic physical sweeper (and only physical sweeper)

I would simply replace this, to be honest. You don't need another Physical Attacker with the team I'm going to suggest to you... This slot would be better for something bulky for Sunny Day support, if you use Ape as a lead, something like Charizard works (especially BellyZard), or if you insist on a Physical Attacker, use a better one than Arcanine:

Entei @ Life Orb/Choice Band
Pressure
Adamant/Jolly Nature (+Atk/Spd, -SpAtk)
EVs: 6 HP/ 252 Atk/ 252 Spd

Fire Fang (Choice Band)/Overheat (Life Orb)
Iron Head
Stone Edge
Return

Hell, Entei can also Sunny Day:

Entei @ Heat Rock
Pressure
Bold Nature (+Def, -Atk)
EVs: 252 HP/ 212 Def/ 6 SpAtk/ 40 SpDef

Calm Mind
Solar Beam
Fire Blast/Flamethrower
Sunny Day

---

Heatran@Shucca Berry

Nature: Timid
Ability: Flash Fire
Ev's: 4HP / 252SpA / 252Spe

Moveset:

Fire Blast
Earth Power
Substitute
Hidden Power Ice

Main Special Sweeper.

If you make it a lead, ignore this. If you DON'T make it a lead, use ScarfTran or SubToxic Tran. Shuca is only for Lead-Tran.
---

Torkoal@Leftovers

Nature: Relaxed
Ability; White Smoke
Ev's: 252 HP / 252 Def / 6 SpA

Moveset:

Rapid Spin
Stealth Rock
Overheat
Explosion

Spin support since my team is weak to SR. overheat for stab and explotion for when it is at low health.

Replace, replace, replace. Magmortar, Typhlosion, or Houndoom will do better here. The latter two perform better in Sunny Day.
---

Celebi@Light Clay
Nature: Bold
Ev's: 252 HP / 220 Def / 36 SpA


Moveset:

Leech Seed
Light Screen
Grass Knot
Recover

Main Physical wall. Basically, it is here to annoy ppl and get them to use fire type moves so i can bring in heatran to absorb it.

Replace with Breloom, who resists all of fire's main weaknesses, beats Blissey, and provides Sleep support:

Breloom @ Toxic Orb
Poison Heal
Adamant Nature (+Atk, -SpAtk)
EVs: 6 HP/ 252 Atk/ 252 Spd

Spore
Substitute
Seed Bomb
Focus Punch

-or-

Breloom @ Toxic Orb
Poison Heal
Adamant Nature (+Atk, -SpAtk)
EVs: 252 HP/ 252 Atk/ 6 Spd

Leech Seed
Substitute
Focus Punch/Facade
Spore


---


As of now you should have a team of 5. For you last guy, depending on your lead, I'd recommend another Sunny Day User/Abuser, OR using both Ape and Blaziken




---

Thanks!!
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Tsutanai

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSun May 17, 2009 8:37 pm

Ciaran wrote:
COMMENTS IN BLUE BOLD
Quote :
Moltres@ Choice Scarf

Nature: Modest
Ev's: 40Def / 252SpA / 216Spe
U-turn
Will-o-wisp
Overheat
Air Slash

Basically KO's most lead pokes


Good anti-lead, but for Fire monotype you want to limit you SR weakness, therefore something that loses 50% of it's HP from SR is NOT something you want. Use Infernape (Standard) or Heatran (Modified for Sunny Day) as a lead, Ape can prevent SR/Entry Hazards, and Heatran can use a move I'd suggest for your team: Sunny Day.
---


Infernape@Life Orb

Nature: Jolly
Ability: Blaze
Ev's: 4Hp / 252Att / 252Spe
Moveset:

Swords Dance
Close Combat
Fire Punch
Stone Edge

Swords dance sweeper. Hes here to help arcanine if he should happen to be Ko'd.

If not used as a lead, you can use it as a sweeper or Wall-Breaker. But honestly, if you prefer using the less used Pokes:

Quote :
Blaziken @ Life Orb
Blaze
Naughty Nature
EVs: 130 Atk/ 244 SpAtk/ 136 Spd
Moves:
Sky Uppercut/Superpower
Brave Bird/Thunderpunch/Earthquake (Machamp, Gallade/Gyarados, Tentacruel/Tentacruel)
Fire Blast/Overheat
Hidden Power [Grass/Ice]

Outspeeds 252 speed Adamant Scizor. Hits the same SpAtk as my Wall Breaker Flareon, so the Calcs are the same, but hits much higher Atk and Spd.

Sky Uppercut:

Against 240 Hp/ 48 Def (=)Nature Tyranitar (SpDef Tar): 609 - 717 (151.8% - 178.8%) OHKO
Against 252 HP/ 252 Def (+)Nature Blissey: 622 - 730 (87.1% - 102.2%) 1-2OHKO
Against 168 HP/ 120 Def (=)Nature Snorlax (Curse Lax): 414 - 487 (82.3% - 96.8%) 2HKO (possible OHKO with SR)
Against 6 HP/ 0 Def (=) Nature Heatran: 328 - 386 (101.2% - 119.13%) OHKO
Against 24 HP/ 0 Def (=)Nature Empoleon (Agility 3 Atks): 383 - 451 (121.58% - 143.17%) OHKO


Superpower:

Against 240 Hp/ 48 Def (=)Nature Tyranitar (SpDef Tar): 856 - 1006 (213.4% - 250.8%) OHKO
Against 252 HP/ 252 Def (+)Nature Blissey: 876 - 1029 (122.68% - 144.11%) OHKO
Against 168 HP/ 120 Def (=)Nature Snorlax (Curse Lax): 582 - 685 (115.7% - 136.18%) OHKO
Against 6 HP/ 0 Def (=) Nature Heatran: 461 - 543 (128.39% - 167.59%) OHKO
Against 24 HP/ 0 Def (=)Nature Empoleon (Agility 3 Atks): 539 - 634 (171.11% - 201.26%) OHKO

Brave Bird:

Against 252 HP/ 0 Def (=)Nature Machamp (RestTalk): 388 - 456 (101.04% - 118.75%) OHKO
Against 64HP/ 0 Def (=)Nature Gallade (SD): 457 - 538 (155.9% - 183.6%) OHKO

Thunderpunch:

Against 156 HP/ 100 Def (=)Nature Gyarados (BulkyDos) (with Intimidate): 295 - 345 (79.72% - 93.24%) OHKO with SR
Against 156 HP/ 100 Def (=)Nature Gyarados (BulkyDos) (without Intimidate): 438 - 514 (118.37% - 138.9%) OHKO
Against 252 HP/ 120 Def (=)Nature Tentacruel: 244 - 287 (67% - 78.8%) 2HKO

Earthquake:

Against 252 HP/ 120 Def (=)Nature Tentacruel: 323 - 380 (88.73% - 104.39%) OHKO with SR

Overheat:

Against 252 HP/ 252 SpDef (+)Nature Skarmory: 478 - 561 (143.11% - 167.96%) OHKO
Against 252 HP/ 252 SpDef (+)Nature Forretress: 1043 - 1225 (294.63% - 346.04%) OHKO
Against 252 HP/ 92 SpDef (+)Nature Bronzong: 392 - 461 (115.9% - 136.39%) OHKO
Against 252 HP/ 0 SpDef (=)Nature Celebi: 530 - 622 (131.18% - 153.9%) OHKO
Against 252 HP/ 88 SpDef (=)Nature Hippowdon: 309 - 362 (73.5% - 86.1%) 2HKO
Against 252 HP/ 0 SpDef (=)Nature Donphan: 399 - 469 (103.9% - 122.13%) OHKO
Against 252 HP/ 0SpDef (=)Nature Metagross (With Occa Berry): 289 - 339 (79.38% - 93.13%) 2HKO
Against 252 HP/ 0SpDef (=)Nature Metagross: 578 - 679 (158.79% - 186.53%) OHKO
Against 252 HP/ 0SpDef (=)Nature Zapdos: 289 - 339 (75.26% - 88.28%) 2HKO
Against 252 HP/ 0 SpDef (=)Nature Cresselia: 205 - 240 (46.17% - 54%) 2-3HKO

Fire Blast:

Against 252 HP/ 252 SpDef (+)Nature Skarmory: 410 - 482 (122.75% - 144.3%) OHKO
Against 252 HP/ 252 SpDef (+)Nature Forretress: 897 - 1053 (253.38% - 297.45%) OHKO
Against 252 HP/ 92 SpDef (+)Nature Bronzong: 338 - 396 (100% - 117.15%) OHKO
Against 252 HP/ 0 SpDef (=)Nature Celebi: 455 - 535 (112.6% - 132.4%) OHKO
Against 252 HP/ 88 SpDef (=)Nature Hippowdon: 265 - 312 (63.09% - 74.32%) 2HKO
Against 252 HP/ 0 SpDef (=)Nature Donphan: 343 - 403 (89.32% - 104.94%) 1-2OHKO
Against 252 HP/ 0SpDef (=)Nature Metagross (With Occa Berry): 248 - 291 (68.13% - 79.94%) 2HKO
Against 252 HP/ 0SpDef (=)Nature Metagross: 496 - 583 (136.2% - 160.16%) OHKO
Against 252 HP/ 0SpDef (=)Nature Zapdos: 248 - 291 (64.58% - 75.78%) 2HKO
Against 252 HP/ 0 SpDef (=)Nature Cresselia: 175 - 206 (39.41% - 46.39%) 3HKO


Hidden Power [Ice]:

Against 244 HP/ 80 SpDef (=)Nature Rhyperior: 252 - 296 (58.06% - 68.2%) 2HKO
Against 244 HP/ 80 SpDef (=)Nature Rhyperior in Sandstorm: 169 - 198 (39.1% - 45.83%) 3HKO
Against 252 HP/ 0 SpDef (=)Nature Gliscor: 451 - 530 (127.4% - 149.7%) OHKO


Hidden Power [Grass]:

Against 244 HP/ 80 SpDef (=)Nature Rhyperior: 505 - 594 (116.89% - 137.5%) OHKO
Against 244 HP/ 80 SpDef (=)Nature Rhyperior in Sandstorm: 339 - 399 (78.47% - 92.36%) 2HKO
Against 240 HP/ 0 SpDef (=)Nature Swampert: 390 - 458 (97.25% - 114.21%) OHKO with SR


My own creation, a wall breaking Blaziken that is of nearly equal usability to Infernape.

---


Arcanine@Choice Band

Nature: Jolly
Ability; Intimidate
Ev's: 4HP / 252Att / 252Spe

Moveset:

Flare Blitz
ExtremeSpeed
Thunder Fang
Iron Head

Basic physical sweeper (and only physical sweeper)

I would simply replace this, to be honest. You don't need another Physical Attacker with the team I'm going to suggest to you... This slot would be better for something bulky for Sunny Day support, if you use Ape as a lead, something like Charizard works (especially BellyZard), or if you insist on a Physical Attacker, use a better one than Arcanine:

Entei @ Life Orb/Choice Band
Pressure
Adamant/Jolly Nature (+Atk/Spd, -SpAtk)
EVs: 6 HP/ 252 Atk/ 252 Spd

Fire Fang (Choice Band)/Overheat (Life Orb)
Iron Head
Stone Edge
Return

Hell, Entei can also Sunny Day:

Entei @ Heat Rock
Pressure
Bold Nature (+Def, -Atk)
EVs: 252 HP/ 212 Def/ 6 SpAtk/ 40 SpDef

Calm Mind
Solar Beam
Fire Blast/Flamethrower
Sunny Day

---

Heatran@Shucca Berry

Nature: Timid
Ability: Flash Fire
Ev's: 4HP / 252SpA / 252Spe

Moveset:

Fire Blast
Earth Power
Substitute
Hidden Power Ice

Main Special Sweeper.

If you make it a lead, ignore this. If you DON'T make it a lead, use ScarfTran or SubToxic Tran. Shuca is only for Lead-Tran.
---

Torkoal@Leftovers

Nature: Relaxed
Ability; White Smoke
Ev's: 252 HP / 252 Def / 6 SpA

Moveset:

Rapid Spin
Stealth Rock
Overheat
Explosion

Spin support since my team is weak to SR. overheat for stab and explotion for when it is at low health.

Replace, replace, replace. Magmortar, Typhlosion, or Houndoom will do better here. The latter two perform better in Sunny Day.
---

Celebi@Light Clay
Nature: Bold
Ev's: 252 HP / 220 Def / 36 SpA


Moveset:

Leech Seed
Light Screen
Grass Knot
Recover

Main Physical wall. Basically, it is here to annoy ppl and get them to use fire type moves so i can bring in heatran to absorb it.

Replace with Breloom, who resists all of fire's main weaknesses, beats Blissey, and provides Sleep support:

Breloom @ Toxic Orb
Poison Heal
Adamant Nature (+Atk, -SpAtk)
EVs: 6 HP/ 252 Atk/ 252 Spd

Spore
Substitute
Seed Bomb
Focus Punch

-or-

Breloom @ Toxic Orb
Poison Heal
Adamant Nature (+Atk, -SpAtk)
EVs: 252 HP/ 252 Atk/ 6 Spd

Leech Seed
Substitute
Focus Punch/Facade
Spore


---


As of now you should have a team of 5. For you last guy, depending on your lead, I'd recommend another Sunny Day User/Abuser, OR using both Ape and Blaziken




---

Thanks!!

MY EYEZ!!!!!!!!!!
seriously don't use dark blue
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Tsutanai

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSun May 17, 2009 8:43 pm

btw that breloom ain't gonna last long.
The reason for the celebi was to resist the fire weaknesses and provide support
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ArPeeGee

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSun May 17, 2009 8:51 pm

Tsutanai wrote:
Ciaran wrote:
COMMENTS IN BLUE BOLD
Quote :
Moltres@ Choice Scarf

Nature: Modest
Ev's: 40Def / 252SpA / 216Spe
U-turn
Will-o-wisp
Overheat
Air Slash

Basically KO's most lead pokes


Good anti-lead, but for Fire monotype you want to limit you SR weakness, therefore something that loses 50% of it's HP from SR is NOT something you want. Use Infernape (Standard) or Heatran (Modified for Sunny Day) as a lead, Ape can prevent SR/Entry Hazards, and Heatran can use a move I'd suggest for your team: Sunny Day.
---


Infernape@Life Orb

Nature: Jolly
Ability: Blaze
Ev's: 4Hp / 252Att / 252Spe
Moveset:

Swords Dance
Close Combat
Fire Punch
Stone Edge

Swords dance sweeper. Hes here to help arcanine if he should happen to be Ko'd.

If not used as a lead, you can use it as a sweeper or Wall-Breaker. But honestly, if you prefer using the less used Pokes:

Quote :
Blaziken @ Life Orb
Blaze
Naughty Nature
EVs: 130 Atk/ 244 SpAtk/ 136 Spd
Moves:
Sky Uppercut/Superpower
Brave Bird/Thunderpunch/Earthquake (Machamp, Gallade/Gyarados, Tentacruel/Tentacruel)
Fire Blast/Overheat
Hidden Power [Grass/Ice]

Outspeeds 252 speed Adamant Scizor. Hits the same SpAtk as my Wall Breaker Flareon, so the Calcs are the same, but hits much higher Atk and Spd.

Sky Uppercut:

Against 240 Hp/ 48 Def (=)Nature Tyranitar (SpDef Tar): 609 - 717 (151.8% - 178.8%) OHKO
Against 252 HP/ 252 Def (+)Nature Blissey: 622 - 730 (87.1% - 102.2%) 1-2OHKO
Against 168 HP/ 120 Def (=)Nature Snorlax (Curse Lax): 414 - 487 (82.3% - 96.8%) 2HKO (possible OHKO with SR)
Against 6 HP/ 0 Def (=) Nature Heatran: 328 - 386 (101.2% - 119.13%) OHKO
Against 24 HP/ 0 Def (=)Nature Empoleon (Agility 3 Atks): 383 - 451 (121.58% - 143.17%) OHKO


Superpower:

Against 240 Hp/ 48 Def (=)Nature Tyranitar (SpDef Tar): 856 - 1006 (213.4% - 250.8%) OHKO
Against 252 HP/ 252 Def (+)Nature Blissey: 876 - 1029 (122.68% - 144.11%) OHKO
Against 168 HP/ 120 Def (=)Nature Snorlax (Curse Lax): 582 - 685 (115.7% - 136.18%) OHKO
Against 6 HP/ 0 Def (=) Nature Heatran: 461 - 543 (128.39% - 167.59%) OHKO
Against 24 HP/ 0 Def (=)Nature Empoleon (Agility 3 Atks): 539 - 634 (171.11% - 201.26%) OHKO

Brave Bird:

Against 252 HP/ 0 Def (=)Nature Machamp (RestTalk): 388 - 456 (101.04% - 118.75%) OHKO
Against 64HP/ 0 Def (=)Nature Gallade (SD): 457 - 538 (155.9% - 183.6%) OHKO

Thunderpunch:

Against 156 HP/ 100 Def (=)Nature Gyarados (BulkyDos) (with Intimidate): 295 - 345 (79.72% - 93.24%) OHKO with SR
Against 156 HP/ 100 Def (=)Nature Gyarados (BulkyDos) (without Intimidate): 438 - 514 (118.37% - 138.9%) OHKO
Against 252 HP/ 120 Def (=)Nature Tentacruel: 244 - 287 (67% - 78.8%) 2HKO

Earthquake:

Against 252 HP/ 120 Def (=)Nature Tentacruel: 323 - 380 (88.73% - 104.39%) OHKO with SR

Overheat:

Against 252 HP/ 252 SpDef (+)Nature Skarmory: 478 - 561 (143.11% - 167.96%) OHKO
Against 252 HP/ 252 SpDef (+)Nature Forretress: 1043 - 1225 (294.63% - 346.04%) OHKO
Against 252 HP/ 92 SpDef (+)Nature Bronzong: 392 - 461 (115.9% - 136.39%) OHKO
Against 252 HP/ 0 SpDef (=)Nature Celebi: 530 - 622 (131.18% - 153.9%) OHKO
Against 252 HP/ 88 SpDef (=)Nature Hippowdon: 309 - 362 (73.5% - 86.1%) 2HKO
Against 252 HP/ 0 SpDef (=)Nature Donphan: 399 - 469 (103.9% - 122.13%) OHKO
Against 252 HP/ 0SpDef (=)Nature Metagross (With Occa Berry): 289 - 339 (79.38% - 93.13%) 2HKO
Against 252 HP/ 0SpDef (=)Nature Metagross: 578 - 679 (158.79% - 186.53%) OHKO
Against 252 HP/ 0SpDef (=)Nature Zapdos: 289 - 339 (75.26% - 88.28%) 2HKO
Against 252 HP/ 0 SpDef (=)Nature Cresselia: 205 - 240 (46.17% - 54%) 2-3HKO

Fire Blast:

Against 252 HP/ 252 SpDef (+)Nature Skarmory: 410 - 482 (122.75% - 144.3%) OHKO
Against 252 HP/ 252 SpDef (+)Nature Forretress: 897 - 1053 (253.38% - 297.45%) OHKO
Against 252 HP/ 92 SpDef (+)Nature Bronzong: 338 - 396 (100% - 117.15%) OHKO
Against 252 HP/ 0 SpDef (=)Nature Celebi: 455 - 535 (112.6% - 132.4%) OHKO
Against 252 HP/ 88 SpDef (=)Nature Hippowdon: 265 - 312 (63.09% - 74.32%) 2HKO
Against 252 HP/ 0 SpDef (=)Nature Donphan: 343 - 403 (89.32% - 104.94%) 1-2OHKO
Against 252 HP/ 0SpDef (=)Nature Metagross (With Occa Berry): 248 - 291 (68.13% - 79.94%) 2HKO
Against 252 HP/ 0SpDef (=)Nature Metagross: 496 - 583 (136.2% - 160.16%) OHKO
Against 252 HP/ 0SpDef (=)Nature Zapdos: 248 - 291 (64.58% - 75.78%) 2HKO
Against 252 HP/ 0 SpDef (=)Nature Cresselia: 175 - 206 (39.41% - 46.39%) 3HKO


Hidden Power [Ice]:

Against 244 HP/ 80 SpDef (=)Nature Rhyperior: 252 - 296 (58.06% - 68.2%) 2HKO
Against 244 HP/ 80 SpDef (=)Nature Rhyperior in Sandstorm: 169 - 198 (39.1% - 45.83%) 3HKO
Against 252 HP/ 0 SpDef (=)Nature Gliscor: 451 - 530 (127.4% - 149.7%) OHKO


Hidden Power [Grass]:

Against 244 HP/ 80 SpDef (=)Nature Rhyperior: 505 - 594 (116.89% - 137.5%) OHKO
Against 244 HP/ 80 SpDef (=)Nature Rhyperior in Sandstorm: 339 - 399 (78.47% - 92.36%) 2HKO
Against 240 HP/ 0 SpDef (=)Nature Swampert: 390 - 458 (97.25% - 114.21%) OHKO with SR


My own creation, a wall breaking Blaziken that is of nearly equal usability to Infernape.

---


Arcanine@Choice Band

Nature: Jolly
Ability; Intimidate
Ev's: 4HP / 252Att / 252Spe

Moveset:

Flare Blitz
ExtremeSpeed
Thunder Fang
Iron Head

Basic physical sweeper (and only physical sweeper)

I would simply replace this, to be honest. You don't need another Physical Attacker with the team I'm going to suggest to you... This slot would be better for something bulky for Sunny Day support, if you use Ape as a lead, something like Charizard works (especially BellyZard), or if you insist on a Physical Attacker, use a better one than Arcanine:

Entei @ Life Orb/Choice Band
Pressure
Adamant/Jolly Nature (+Atk/Spd, -SpAtk)
EVs: 6 HP/ 252 Atk/ 252 Spd

Fire Fang (Choice Band)/Overheat (Life Orb)
Iron Head
Stone Edge
Return

Hell, Entei can also Sunny Day:

Entei @ Heat Rock
Pressure
Bold Nature (+Def, -Atk)
EVs: 252 HP/ 212 Def/ 6 SpAtk/ 40 SpDef

Calm Mind
Solar Beam
Fire Blast/Flamethrower
Sunny Day

---

Heatran@Shucca Berry

Nature: Timid
Ability: Flash Fire
Ev's: 4HP / 252SpA / 252Spe

Moveset:

Fire Blast
Earth Power
Substitute
Hidden Power Ice

Main Special Sweeper.

If you make it a lead, ignore this. If you DON'T make it a lead, use ScarfTran or SubToxic Tran. Shuca is only for Lead-Tran.
---

Torkoal@Leftovers

Nature: Relaxed
Ability; White Smoke
Ev's: 252 HP / 252 Def / 6 SpA

Moveset:

Rapid Spin
Stealth Rock
Overheat
Explosion

Spin support since my team is weak to SR. overheat for stab and explotion for when it is at low health.

Replace, replace, replace. Magmortar, Typhlosion, or Houndoom will do better here. The latter two perform better in Sunny Day.
---

Celebi@Light Clay
Nature: Bold
Ev's: 252 HP / 220 Def / 36 SpA


Moveset:

Leech Seed
Light Screen
Grass Knot
Recover

Main Physical wall. Basically, it is here to annoy ppl and get them to use fire type moves so i can bring in heatran to absorb it.

Replace with Breloom, who resists all of fire's main weaknesses, beats Blissey, and provides Sleep support:

Breloom @ Toxic Orb
Poison Heal
Adamant Nature (+Atk, -SpAtk)
EVs: 6 HP/ 252 Atk/ 252 Spd

Spore
Substitute
Seed Bomb
Focus Punch

-or-

Breloom @ Toxic Orb
Poison Heal
Adamant Nature (+Atk, -SpAtk)
EVs: 252 HP/ 252 Atk/ 6 Spd

Leech Seed
Substitute
Focus Punch/Facade
Spore


---


As of now you should have a team of 5. For you last guy, depending on your lead, I'd recommend another Sunny Day User/Abuser, OR using both Ape and Blaziken




---

Thanks!!

MY EYEZ!!!!!!!!!!
seriously don't use dark blue

Don't worry he used Bright Red on mine and It really helped.
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Ciaran

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSun May 17, 2009 8:59 pm

Tsutanai wrote:
btw that breloom ain't gonna last long.
The reason for the celebi was to resist the fire weaknesses and provide support
Um, you Spore. this puts one of their guys to sleep, which is essentially a KO in the long run. Then you Sub on the swap, you Leech Seed, Seed Bomb or Punch like a MAD MAN. Once you have Leech Seed you heal 25% of your health per turn do to Poison Heal. Meaning, you guessed it, a sub a turn without any health loss overall. And they're losing 1/8 of their health per turn. Who wins? They have to swap, baiting another Focus Punch which, form Breloom, no one likes.

Celebi is just not all that good because it means SpDefCBTar still rampages through the team after Ape goes down. Breloom is another check that also cripples whatever counter comes in to stop him.
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Tsutanai

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSun May 17, 2009 9:02 pm

Ciaran wrote:
Tsutanai wrote:
btw that breloom ain't gonna last long.
The reason for the celebi was to resist the fire weaknesses and provide support
Um, you Spore. this puts one of their guys to sleep, which is essentially a KO in the long run. Then you Sub on the swap, you Leech Seed, Seed Bomb or Punch like a MAD MAN. Once you have Leech Seed you heal 25% of your health per turn do to Poison Heal. Meaning, you guessed it, a sub a turn without any health loss overall. And they're losing 1/8 of their health per turn. Who wins? They have to swap, baiting another Focus Punch which, form Breloom, no one likes.

Celebi is just not all that good because it means SpDefCBTar still rampages through the team after Ape goes down. Breloom is another check that also cripples whatever counter comes in to stop him.

well breloom works great as a switch in to a wall or something setting up. But can he survive surfs and earthquakes?
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Ciaran

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSun May 17, 2009 9:06 pm

Tsutanai wrote:
Ciaran wrote:
Tsutanai wrote:
btw that breloom ain't gonna last long.
The reason for the celebi was to resist the fire weaknesses and provide support
Um, you Spore. this puts one of their guys to sleep, which is essentially a KO in the long run. Then you Sub on the swap, you Leech Seed, Seed Bomb or Punch like a MAD MAN. Once you have Leech Seed you heal 25% of your health per turn do to Poison Heal. Meaning, you guessed it, a sub a turn without any health loss overall. And they're losing 1/8 of their health per turn. Who wins? They have to swap, baiting another Focus Punch which, form Breloom, no one likes.

Celebi is just not all that good because it means SpDefCBTar still rampages through the team after Ape goes down. Breloom is another check that also cripples whatever counter comes in to stop him.

well breloom works great as a switch in to a wall or something setting up. But can he survive surfs and earthquakes?
that's what Sub is for, for one, and for two yes. He resists them. It's difficult to OHKO with a resisted move. Especially if you use the Sub-Seeder set that maxes out HP. You get Spore and you beat that counter. Period. Plus he can absorb status due to Toxic Orb, unlike Celebi's psuedo status absorb via Natural Cure. Plus he resists Rock, meaning he resists SR.
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Tsutanai

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSun May 17, 2009 9:18 pm

wow i just did some calcs and I had no idea that breloom could survive 2hkos by some water and ground moves.

I always thought that breloom was one of the frailest pokemon out there :/
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brawler1235

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeSun May 17, 2009 9:31 pm

Wow, almost 50 posts!

Moltres has enough speed to OHKO most pokes, (tested this team out and he OHKO'd every poke) so im keeping him as a lead.

I think im going to keep infernape, it helped me alot in battles once arcanine got KO'd.

I think im going to replace arcnine with entei as a sunny day supporter.

Torkoal is here to get rid of SR, (there were no other fire types that learned rapid spin)

i'll make Tran a Scarftran too.

finally, ill decide whether or not to replace celebi with breloom. Celebi helped out alot during battles.

Also, in my gym battle team, i replaced torkoal with another pokemon.


Edit: never mind about the infernape comment, i just tested out a blaziken with Sky uppercut, EQ, Overheat, and HP grass, and it was alot better than infenape.
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Ciaran

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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitimeMon May 18, 2009 10:21 pm

brawler1235 wrote:
Wow, almost 50 posts!

Moltres has enough speed to OHKO most pokes, (tested this team out and he OHKO'd every poke) so im keeping him as a lead.

I'm just saying you don't want something that will lose half it's HP to rocks on a team weak to rocks. It can't beat an Aerodactyl lead no matter what it does. It can only run, letting Aero set up Rocks and basically killing your Birdy.

I think im going to keep infernape, it helped me alot in battles once arcanine got KO'd.

Good call, I only suggested Blaziken as an alternative if you don't like too many OU pokes.

I think im going to replace arcnine with entei as a sunny day supporter.

Then you need other Sunny Day users. Like a LeadTran that carries it.[/red]

Torkoal is here to get rid of SR, (there were no other fire types that learned rapid spin)

[color=red]What you want is either an out of typing Spinner (like Starmie) or you want a team that is meant to take minimal SR damage, so it becomes nearly negligible. That's why I say no Moltres.


i'll make Tran a Scarftran too.

ScarfTran or LeadTran, I'd personally suggest the latter, but the former does quite well also. Run Overheat > Fire Blast. You'll be swapping a lot so the SpAtk drop won't matter much, but the extra damage and accuracy will help out a lot

finally, ill decide whether or not to replace celebi with breloom. Celebi helped out alot during battles.

I was suggesting something that gives Sleep support, resists SR and all of Fire's weaknesses. Breloom seemed like the more obivous choice because of those reasons.

Also, in my gym battle team, i replaced torkoal with another pokemon.

Good plan
Edit: never mind about the infernape comment, i just tested out a blaziken with Sky uppercut, EQ, Overheat, and HP grass, and it was alot better than infenape.

My set? If so, cool! If not...still cool! Good luck with that. I'd still suggest the use of Infernape because he doesn't take 1/4 from Rocks, though, and he can NP or SD and sweep quite well.
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PostSubject: Re: Rate my monotype (fire) shoddy team   Rate my monotype (fire) shoddy team I_icon_minitime

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